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Dds paint.net
Dds paint.net








You only need to touch the bumps/specs if you want to change the shape of the wall (molding+crown), otherwise you can just reference the in-game files directly: Or maybe newer versions do this differently, didn't check whether I'm perhaps slightly oldversioned.)

dds paint.net

, edit each one and put them back together again. Bump maps and speculars are included in both zips (i.e those files are identical), the bumps are also in the PDNs already (not the specs though, as messing with them in will likely fuck up the alpha - what users can do is extract image and alpha separately with e.g. The PDNs also contain some custom colours, those layers are labelled as "new" (plus colour code). Does not contain all colours, just those that I have exported to use as a basis for these add-ons + then some.įolder/layer names are the colour codes as given by Maxis in their catalogue swatches (not always 100% exact I believe). With and without trim are labelled as such.

dds paint.net

These are a bunch of untouched Maxis walls (diffuse, bump, spec maps) as DDS files or layered PDN () file, so that people who want to do stuff based on them won't have to export them all over again.










Dds paint.net